

The Embermages’ combination of physical and magical discipline makes them superb ranged combatants: powerful, mobile, and versatile. This facility with applied magic defines the Embermage's combat role: an offensive spellcaster capable of delivering focused, precise attacks at a considerable distance, or of shifting foes violently away with short-range teleportation-usually with physically wrenching results for the targets! In battle, the Embermage wields each aspect of the Ember like a duelist wielding a blade-switching from fire to ice to lightning and back again in the span of a few heartbeats-all while disappearing from their foe's sight and reappearing in another, more advantageous position! In addition to unleashing blasts of high-energy fire, ice, and electricity, an Embermage develops the means to magically interfere with the laws of time and space, moving themselves-or their enemies-across short distances in the blink of an eye. But, unlike the Empire's legion of Alchemists, Embermages do not actually draw energy from Ember itself instead, they observe its properties, and, through meditation and experimentation, learn to recreate the effects of Ember in a wide range of magical applications. Gather your wits and brave the frontier to find fame, glory, and a new adventure.

In Torchlight III, Novastraia is again under threat of invasion and it’s up to you to defend against the Netherim and its allies. By the time Embermages are assigned to active duty, they are accomplished wizards, formidable soldiers, and insightful strategists.Īs the name suggests, Embermages study the magical mineral known as Ember, through which process they gain a better understanding of thaumaturgic principles. It’s been centuries since the events of Torchlight II, and the Ember Empire is in decline. They learn to work in tandem with Vanquishers, and crush the Empire’s foes with both subtle grace and overwhelming might, as the situation demands. On levels 1-3 you meet only dwarven enemies. The dungeon resembles Torchlight I, when you descend with every next level. The hub is Minehead, where all the usual vendors are available. Selected in early adolescence by the Ember Council, Embermages undergo extensive arcane conditioning and mystical studies, accompanied by hours of physical drills and combat exercises each and every day. The Broken Mines are the final area of Torchlight II, accessible in Act IV. It is widely accepted in the Empire that Embermages are a special breed, held in awe and respect for the rigorous training they undergo, and the prowess they display. Warlocks are unimaginably powerful gods known as demons or channelers that can channel the Light and Void powers known as fel powers on behalf of the demon god known as Sargeras, who created a demonic army known as the Burning Legion to push the godlike beings known as titans to oblivion. No Imperial army is complete without these fierce warrior-wizards in the vanguard. Embermage ““Ember is dangerous to the untrained hand- and deadly in mine.”Īt the forefront of the Empire’s colonization of Vilderan are the Embermages-highly-trained spellcasters renowned for their skill, dedication, and arcane power.
